I created 100 different design and art driven textures. Some of them feel quite realistic some of them are very abstract, but overall they are very unique and special. They are all tileable and they contain the usual maps for PBR rendering. (Diffuse, Normal, Roughness, Opacity, Displacement, Metallness). They work for any render engine. Most of the shaders do have a preview (unfortunately not all of them). And to make it clear, these are textures, not shaders, so you need to create them your own.